ConvolutionReverb : FFT-based convolution reverb


This module implements a convolution based on a uniformly partitioned overlap-save algorithm. It can be used to convolve an input signal with an impulse response soundfile to simulate real acoustic spaces.


Dry / Wet :

Mix between the original signal and the convoluted signal

Graph Only

Overall Amplitude :

The amplitude curve applied on the total duration of the performance

Popups & Toggles

Polyphony Voices :

Number of voices played simultaneously (polyphony), only available at initialization time

Polyphony Spread :

Pitch variation between voices (chorus), only available at initialization time