LooperBank : Sound looper bank with independant pitch and amplitude random


Huge oscillator bank (up to 500 players) looping a soundfile stored in a waveform table. The frequencies and amplitudes can be modulated by two random generators with interpolation (each partial have a different set of randoms).


Transposition :

Transposition of the base frequency of the process, given by the sound length.

Frequency Spread :

Coefficient of expansion used to compute partial frequencies. If 0, all partials will be at the base frequency. A value of 1 will generate integer harmonics, a value of 2 will skip even harmonics and non-integer values will generate different series of inharmonic frequencies.

Amplitude Slope :

Specifies the multiplier in the series of amplitude coefficients.

Boost / Cut :

Controls the overall amplitude.

Freq Rand Speed :

Frequency, in cycle per second, of the frequency modulations.

Freq Rand Gain :

Maximum frequency deviation (positive and negative) in portion of the partial frequency. A value of 1 means that the frequency can drift from 0 Hz to twice the partial frequency. A value of 0 deactivates the frequency deviations.

Amp Rand Speed :

Frequency, in cycle per second, of the amplitude modulations.

Amp Rand Gain :

Amount of amplitude deviation. 0 deactivates the amplitude modulations and 1 gives full amplitude modulations.

Voices Per Channel :

Number of loopers created for each output channel. Changes will be effective on next start.

Graph Only

Overall Amplitude :

The amplitude curve applied on the total duration of the performance

Popups & Toggles

Partials Freq Jitter :

If active, a small jitter is added to the frequency of each partial. For a large number of oscillators and a very small Frequency Spread, the periodicity between partial frequencies can cause very strange artefact. Adding a jitter breaks the periodicity.